Design Patterns in C++: A Modern Approach to Creating Flexible Code
300 pages
English
PDF
4.5

Design Patterns in C++: A Modern Approach to Creating Flexible Code

Design Patterns in C++: A Modern Approach to Creating Flexible Code

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The book "Design Patterns in C++" is a practical guide to applying the 23 classic GoF (Gang of Four) patterns in modern C++. The material is aimed at developers who already have a grasp of the language basics (classes, inheritance, polymorphism, templates) and want to elevate their code quality to a professional level.



The author systematically breaks down three groups of patterns:



  • Creational (Singleton, Factory Method, Abstract Factory, Builder, Prototype) — managing the object creation process;
  • Structural (Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy) — organizing relationships between classes;
  • Behavioral (Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor) — distributing responsibilities and algorithms.


Each pattern is examined using a consistent framework:

  • the motivation and problem the pattern solves;
  • UML class diagram;
  • implementation in C++17/20 using modern features (auto, smart pointers, lambdas, optional, variant);
  • a real-world example (game engine, GUI framework, network server);
  • comparison with alternatives and antipatterns.


Special attention is given to:

  • safe memory management (RAII, std::unique_ptr, std::shared_ptr);
  • multithreading and patterns in a concurrent environment;
  • composition over inheritance;
  • integrating patterns into an existing codebase.


The book will be useful for:

  • junior developers who want to advance to the middle level;
  • middle developers seeking to systematize their knowledge;
  • team leads and architects choosing approaches for complex projects;
  • senior students in technical fields.


After reading, you will learn how to:

  • recognize typical architectural problems and choose the appropriate pattern;
  • write code that is easy to extend without modifying existing classes (the Open/Closed principle);
  • reduce module coupling and increase reusability;
  • skillfully combine multiple patterns in a single project;
  • avoid common implementation mistakes (e.g., the "singleton antipattern" or "god object").


All examples are available in a GitHub repository and have been tested under GCC, Clang, and MSVC. The book is written in a lively style, with a focus on practice — minimal theory, maximum working code.

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