How to fix compilation errors due to circular class dependencies in C++?
Hi everyone! I'm writing a simple game in C++ and ran into a problem that I haven't been able to solve for several hours.
I have two classes: `Player` and `Enemy`. The player should be able to attack the enemy, and the enemy should know about the player to chase them. I'm trying to make each class contain a pointer to the other class.
Here's the simplified code:
**Player.h:**
```cpp
#ifndef PLAYER_H
#define PLAYER_H
#include "Enemy.h"
class Player {
public:
void attack(Enemy* e);
int health;
};
#endif
```
**Enemy.h:**
```cpp
#ifndef ENEMY_H
#define ENEMY_H
#include "Player.h"
class Enemy {
public:
void chase(Player* p);
int health;
};
#endif
```
**Player.cpp:**
```cpp
#include "Player.h"
void Player::attack(Enemy* e) {
e->hea