HTTP Client for C++: Top Libraries for Network Programming

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HTTP client for C++: overview of the best libraries



When developing modern applications in C++, it is rarely possible to avoid interacting with remote servers. Whether it's downloading data, sending forms, working with REST API, or simply parsing web pages, a reliable HTTP client for C++ is necessary. In this article, we will review four best libraries that will help you work with the HTTP protocol easily and efficiently.



1. cpp-httplib — simplicity and lightness



cpp-httplib (or simply httplib) is a header-only library that requires no installation. It is ideal for small projects where you don't want to deal with dependencies.



  • Pros: minimalist API, works out of the box, supports HTTPS (via OpenSSL).
  • Cons: limited functionality (no multithreaded requests, no WebSocket).


#include <httplib.h>#include <iostream>

int main() { httplib::Client cli("http://jsonplaceholder.typicode.com"); auto res = cli.Get("/posts/1"); if (res && res->status == 200) { std::cout << "Response: " << res->body << std::endl; } return 0;}


2. libcurl — the proven veteran



libcurl is the de facto standard for working with HTTP in C/C++. It is used in thousands of projects, including web servers and command-line utilities. Requires library installation and linking.



  • Pros: huge number of protocols (HTTP/2, FTP, SMTP, WebSocket), cross-platform, high performance.
  • Cons: C-style API (inconvenient for C++), complex multithreading setup.


#include <curl/curl.h>#include <string>

size_t WriteCallback(void* contents, size_t size, size_t nmemb, std::string* output) { size_t total = size * nmemb; output->append((char*)contents, total); return total;}

int main() { CURL* curl = curl_easy_init(); if (curl) { std::string response; curl_easy_setopt(curl, CURLOPT_URL, "http://example.com"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &response); curl_easy_perform(curl); curl_easy_cleanup(curl); } return 0;}


3. Boost.Beast — the power of Boost and asynchrony



Boost.Beast is part of the Boost ecosystem, providing low-level HTTP and WebSocket capabilities. The library is built on Boost.Asio, giving full control over asynchronous operations.



  • Pros: full asynchrony, support for HTTP/1.1, WebSocket, compatibility with C++17/20.
  • Cons: requires deep understanding of Asio, large amount of code for simple requests.


#include <boost/beast/core.hpp>#include <boost/beast/http.hpp>#include <boost/asio.hpp>#include <iostream>

namespace beast = boost::beast;namespace http = beast::http;namespace net = boost::asio;

int main() { net::io_context ioc; beast::tcp_stream stream(ioc); stream.connect("httpbin.org", 80);

http::request<http::string_body> req{http::verb::get, "/get", 11}; req.set(http::field::host, "httpbin.org"); http::write(stream, req);

beast::flat_buffer buffer; http::response<http::dynamic_body> res; http::read(stream, buffer, res); std::cout << beast::buffers_to_string(res.body().data()) << std::endl; return 0;}


4. Poco — the corporate standard



Poco (POrtable COmponents) is a full-fledged framework for C++, including HTTP client, server, network sockets, working with XML/JSON

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