Introduction: Why WebSocket and Kotlin are the Perfect Pair for Real-Time
Modern web applications increasingly require instant data transmission: from chats and online games to stock quotes and monitoring systems. Traditional HTTP with its request-response model is inefficient for such tasks — it creates delays and redundant traffic. This is where WebSocket comes to the rescue — a protocol that provides a permanent two-way connection between client and server.
Kotlin with its concise syntax, full compatibility with Java, and powerful support for coroutines is ideally suited for creating real-time applications. The Ktor framework from JetBrains provides built-in WebSocket support, allowing you to write performant and safe code in just a few lines.
In this article, we will break down how to create a full-fledged real-time application in Kotlin using WebSocket. You will learn:
- How to set up a WebSocket server on Ktor
- How to connect to it from a browser or mobile application
- How to organize real-time message exchange
- Which patterns and approaches to use for scaling
1. WebSocket Basics and Its Advantages in Kotlin
What is WebSocket?
WebSocket is a protocol that works over TCP. After establishing a connection via an HTTP handshake (upgrade), the client and server can exchange data in both directions without repeated requests. This drastically reduces latency and decreases network load.
Why Kotlin?
- Coroutines — allow handling thousands of simultaneous WebSocket connections without blocking threads.
- Ktor — a lightweight asynchronous framework with native WebSocket support.
- Type safety — errors at compile time, not at runtime.
- Multiplatform — the same code can run on JVM, JS, and Native.
2. Creating a WebSocket Server on Ktor
Step 1: Project Setup
Add dependencies to build.gradle.kts:
dependencies {
implementation("io.ktor:ktor-server-core:2.3.0")
implementation("io.ktor:ktor-server-netty:2.3.0")
implementation("io.ktor:ktor-server-websockets:2.3.0")
implementation("ch.qos.logback:logback-classic:1.4.11")
}
Step 2: Basic Server with WebSocket
import io.ktor.server.engine.*
import io.ktor.server.netty.*
import io.ktor.server.websocket.*
import io.ktor.websocket.*
import kotlinx.coroutines.delay
fun main() {
embeddedServer(Netty, port = 8080) {
install(WebSockets)
webSocket("/chat") {
send(Frame.Text("Welcome to the chat!"))
for (frame in incoming) {
if (frame is Frame.Text) {
val text = frame.readText()
println("Received: $text")
send(Frame.Text("Echo: $text"))
}
}
}
}.start(wait = true)
}
This code creates a simple echo server. Upon connection, the client receives a greeting, and each of its messages is returned with the prefix "Echo:".
Step 3: Handling Multiple Clients and Broadcasting
For a real-time chat, you need to store a list of active sessions:
import io.ktor.server.engine.*
import io.ktor.server.netty.*
import io.ktor.server.websocket.*
import io.ktor.websocket.*
import kotlinx.coroutines.channels.ConcurrentHashMap
val clients = ConcurrentHashMap<String, WebSocketSession>()
fun main() {
embeddedServer(Netty, port = 8080) {
install(WebSockets)
webSocket("/chat") {
val userName = "User_${System.currentTimeMillis()}"
clients[userName] = this
try {