Why Accessibility Is Not About "Weakness" but About Code Quality
\n\nWhen we write in C++, we are used to thinking about performance, memory, and speed. But there is another aspect that is often overlooked — accessibility. This is not just a trendy term from the world of web development. In C++, application accessibility is the ability for people with disabilities (visual, hearing, motor impairments) to use your software on par with others.
\n\nImagine: you created a cool graphic editor or a console utility. But if it is not readable by a screen reader or cannot be controlled with a keyboard — you are cutting off 15–20% of users. Moreover, accessibility is often a legal requirement (for example, in the USA — Section 508, in Europe — EN 301 549).
\n\nIn this article, we will look at how to implement a11y best practices (a11y is a numeronym for accessibility) in C++ projects without sacrificing performance. Let's go!
\n\nWhere to Start: Basic Principles of Inclusive Code
\n\nBefore diving into the code, remember the three pillars:
\n\n- \n
- Perceivable — information must be accessible through at least one sense (sight, hearing, touch). \n
- Operable — the interface must work with a keyboard, voice, or switches. \n
- Understandable — element behavior is predictable, errors are clear. \n
In C++, this is especially important because we often work with low-level APIs where semantics are lost. For example, drawing a button via OpenGL will not give you automatic screen reader support — it needs to be added manually.
\n\nSemantic Markup in C++ GUI: Qt and Beyond
\n\nThe most common way to add accessibility in C++ is to use the Qt framework. It has built-in support via QAccessibleInterface. But even if you are writing in pure WinAPI — there is IAccessible.
Example: Making a Button Accessible
\n\nSuppose you have a custom button rendered via QPainter. Without accessibility, a screen reader will simply see a "rectangle". Let's fix that:
\n\n#include <QAccessible>\n#include <QAccessibleWidget>\n#include <QPushButton>\n\nclass AccessibleButton : public QAccessibleWidget {\npublic:\n explicit AccessibleButton(QWidget* widget)\n : QAccessibleWidget(widget, QAccessible::Button) {}\n\n QString text(QAccessible::Text t) const override {\n if (t == QAccessible::Name) {\n auto* btn = qobject_cast<QPushButton*>(widget());\n return btn ? btn->text() : QString();\n }\n return QAccessibleWidget::text(t);\n }\n};\n\n// Usage:\nQPushButton* btn = new QPushButton("Submit");\nQAccessible::registerAccessibleFactory(\n [](QObject* obj) -> QAccessibleInterface* {\n if (auto* btn = qobject_cast<QPushButton*>(obj)) {\n return new AccessibleButton(btn);\n }\n return nullptr;\n }\n);\n\nNow the screen reader will read "Submit, button". Magic? No, just inclusive code.
\n\nAccessibility in C++ Console Applications
\n\nIt might seem that the console is a thing of the past. But many utilities, CI/CD pipelines, and server applications work precisely in the terminal. How to make them accessible?
\n\nProper Output for Screen Readers
\n\nA screen reader (e.g., NVDA, JAWS) reads the console line by line. If you output a table using ASCII characters — it's a nightmare. Better to use structured output:
\n\n#include <iostream>\n#include <string>\n#include <vector>\n\nstruct User {\n std::string name;\n int age;\n};\n\nvoid printAccessibleTable(const std::vector<User>& users) {\n // Screen reader friendly: first header, then data\n std::cout << "User table:" << std::endl;\n for (const auto&