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Comparing float and double in C++: How to avoid errors due to precision loss?

Hi everyone. I'm a beginner C++ developer and I've encountered a problem when comparing floating-point numbers. I'm writing a program for simulating physical processes, and I need to check whether two numbers of type float or double are equal. The problem is that due to calculation errors (for example, 0.1 + 0.2 does not equal 0.3), direct comparison using `==` almost never works: ```cpp #include int main() { double a = 0.1 + 0.2; double b = 0.3; if (a == b) { std::cout << "Equal" << std::endl; } else { std::cout << "Not equal" << std::endl; // This is printed } return 0; } ``` I've read that you need to compare with some "epsilon" (tolerance), but I don't understand how to choose this value correctly. For example, for some numbers `1e-6` works, but for