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When to use Mutex and when to use RwLock in Rust for multithreading?

Hello, colleagues! I'm learning Rust and multithreading, and I came across two synchronization primitives: `Mutex` and `RwLock`. They both seem to protect data from race conditions, but I don't quite understand when to choose which one. I have a project where multiple threads read and sometimes write data to a shared cache (HashMap). I wrote a simple example with `Mutex`, but I feel it's not optimal because reading blocks other reads: ```rust use std::sync::{Arc, Mutex}; use std::thread; use std::collections::HashMap; fn main() { let cache = Arc::new(Mutex::new(HashMap::new())); let mut handles = vec![]; for i in 0..10 { let cache = Arc::clone(&cache); handles.push(thread::spawn(move || { let mut data = cache.lock().unwrap(); data.insert(i, for