Tutoriel Python 3 pour débutants.
Classes and Objects
#include <iostream>
#include <string>
using namespace std;
class Person {
private:
string name;
int age;
public:
// Constructor
Person(string n, int a) : name(n), age(a) {}
// Getter
string getName() const { return name; }
// Method
void introduce() const {
cout << "Hi, I am " << name << ", age " << age << endl;
}
// Destructor
~Person() {}
};
int main() {
Person p("Alice", 30);
p.introduce(); // "Hi, I am Alice, age 30"
return 0;
}
Inheritance
class Animal {
protected:
string name;
public:
Animal(string n) : name(n) {}
virtual void speak() { cout << name << " makes a sound
"; }
virtual ~Animal() {}
};
class Dog : public Animal {
public:
Dog(string n) : Animal(n) {}
void speak() override { cout << name << " barks!
"; }
};
Animal* a = new Dog("Rex");
a->speak(); // "Rex barks!" — polymorphism via virtual
delete a;
Abstract Classes
class Shape {
public:
virtual double area() const = 0; // pure virtual
void print() { cout << "Area: " << area() << "
"; }
};
class Circle : public Shape {
double r;
public:
Circle(double r) : r(r) {}
double area() const override { return 3.14159 * r * r; }
};
Access Specifiers
| Specifier | Access |
| public | Accessible everywhere |
| protected | Class and derived classes |
| private | Only within the class |
Constructors and Initializer List
class Point {
int x, y;
public:
Point(int x, int y) : x(x), y(y) {} // initializer list
Point() : x(0), y(0) {} // default constructor
void print() { cout << "(" << x << "," << y << ")
"; }
};