WebSocket library in C++: complete guide to selection and usage

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WebSocket library C++: modern tools for real-time applications



WebSocket is a protocol that provides a persistent bidirectional connection between a client and a server over TCP. Unlike HTTP, it allows data to be transmitted in real time without constant requests. For the C++ language, there are several powerful libraries implementing WebSocket. In this article, we will look at the three most popular ones: Boost.Beast, uWebSockets and websocketpp, and also provide practical examples of their use.



Why do you need a WebSocket library in C++?



Developing WebSocket from scratch is a complex task requiring a deep understanding of the protocol, connection management, and frame handling. Ready-made libraries offer:



  • Full implementation of the RFC 6455 protocol
  • Support for SSL/TLS encryption
  • Management of multiple connections
  • Handling of fragmented messages
  • Ping/pong mechanisms for connection checking
  • Asynchronous architecture for high performance


Boost.Beast — industry standard



Boost.Beast is a library based on Boost.Asio. It provides an implementation of HTTP and WebSocket protocols. It is considered the most reliable and performant solution for C++.



Installation:

# For Ubuntu/Debian:sudo apt install libboost-all-dev

# Or via vcpkg:vcpkg install boost-beast


Example of a simple WebSocket server:

#include <boost/beast/core.hpp>#include <boost/beast/websocket.hpp>#include <boost/asio.hpp>#include <iostream>#include <string>

namespace beast = boost::beast;namespace websocket = beast::websocket;namespace net = boost::asio;using tcp = net::ip::tcp;

int main() { try { net::io_context ioc; tcp::acceptor acceptor(ioc, tcp::endpoint(tcp::v4(), 8080));

while (true) { tcp::socket socket(ioc); acceptor.accept(socket);

websocket::stream<tcp::socket> ws(std::move(socket)); ws.accept();

for (int i = 0; i < 5; ++i) { beast::flat_buffer buffer; ws.read(buffer); std::cout << "Received: " << beast::make_printable(buffer.data()) << std::endl;

std::string response = "Server response: " + std::to_string(i); ws.write(net::buffer(response)); } } } catch (std::exception const& e) { std::cerr << "Error: " << e.what() << std::endl; } return 0;}


Features:

  • Full integration with Boost.Asio (asynchronous operations)
  • SSL support out of the box
  • Minimal overhead on abstractions
  • Extensive documentation and examples
  • Used in production projects (e.g., in some game servers)


uWebSockets — lightweight and fast



uWebSockets is a library written in C++17 that focuses on maximum performance and minimal memory consumption. It supports both HTTP and WebSocket.



Installation:

git clone https://github.com/uNetworking/uWebSockets.gitcd uWebSocketsmakesudo make install


Example of a WebSocket server:

#include <uwebsockets/App.h>#include <iostream>

int main() { uWS::App() .ws("/*", { .open = [](auto* ws) { std::cout << "Client connected!" << std::endl; ws->send("Welcome!", uWS::OpCode::TEXT); }, .message = [

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