WebSocket library C++: modern tools for real-time applications
WebSocket is a protocol that provides a persistent bidirectional connection between a client and a server over TCP. Unlike HTTP, it allows data to be transmitted in real time without constant requests. For the C++ language, there are several powerful libraries implementing WebSocket. In this article, we will look at the three most popular ones: Boost.Beast, uWebSockets and websocketpp, and also provide practical examples of their use.
Why do you need a WebSocket library in C++?
Developing WebSocket from scratch is a complex task requiring a deep understanding of the protocol, connection management, and frame handling. Ready-made libraries offer:
- Full implementation of the RFC 6455 protocol
- Support for SSL/TLS encryption
- Management of multiple connections
- Handling of fragmented messages
- Ping/pong mechanisms for connection checking
- Asynchronous architecture for high performance
Boost.Beast — industry standard
Boost.Beast is a library based on Boost.Asio. It provides an implementation of HTTP and WebSocket protocols. It is considered the most reliable and performant solution for C++.
Installation:
# For Ubuntu/Debian:sudo apt install libboost-all-dev
# Or via vcpkg:vcpkg install boost-beastExample of a simple WebSocket server:
#include <boost/beast/core.hpp>#include <boost/beast/websocket.hpp>#include <boost/asio.hpp>#include <iostream>#include <string>
namespace beast = boost::beast;namespace websocket = beast::websocket;namespace net = boost::asio;using tcp = net::ip::tcp;
int main() { try { net::io_context ioc; tcp::acceptor acceptor(ioc, tcp::endpoint(tcp::v4(), 8080));
while (true) { tcp::socket socket(ioc); acceptor.accept(socket);
websocket::stream<tcp::socket> ws(std::move(socket)); ws.accept();
for (int i = 0; i < 5; ++i) { beast::flat_buffer buffer; ws.read(buffer); std::cout << "Received: " << beast::make_printable(buffer.data()) << std::endl;
std::string response = "Server response: " + std::to_string(i); ws.write(net::buffer(response)); } } } catch (std::exception const& e) { std::cerr << "Error: " << e.what() << std::endl; } return 0;}Features:
- Full integration with Boost.Asio (asynchronous operations)
- SSL support out of the box
- Minimal overhead on abstractions
- Extensive documentation and examples
- Used in production projects (e.g., in some game servers)
uWebSockets — lightweight and fast
uWebSockets is a library written in C++17 that focuses on maximum performance and minimal memory consumption. It supports both HTTP and WebSocket.
Installation:
git clone https://github.com/uNetworking/uWebSockets.gitcd uWebSocketsmakesudo make installExample of a WebSocket server:
#include <uwebsockets/App.h>#include <iostream>
int main() { uWS::App() .ws("/*", { .open = [](auto* ws) { std::cout << "Client connected!" << std::endl; ws->send("Welcome!", uWS::OpCode::TEXT); }, .message = [ Also in library
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