Développement de jeux pour iOS avec Unity3D
Создание игр на Swift для iOS с Unity3D
Résumé :
Introduction
The book «Game Development for iOS with Unity3D» by Jeff Murray, published in 2012, is a practical guide to creating mobile games for the iOS platform using the popular Unity3D engine. Although more than ten years have passed since its release, many fundamental principles of working with Unity and optimization specifics for iOS remain relevant. The book is aimed at developers who already have basic programming skills and offers a step-by-step approach to creating a complete game project.
What the book is about
The book covers the full cycle of game development for iOS: from setting up the environment and designing gameplay to publishing on the App Store. The main focus is on practical aspects: working with physics, animation, touch screen input, resource management, and performance optimization. The author uses C# (the book mistakenly mentions Swift, but the examples are actually in C# — the standard for Unity) and thoroughly discusses integration with native iOS features such as Game Center, iAd, and In-App Purchases.
Who this book is for
The book will be useful for:
- Beginner game developers familiar with the basics of C# and Unity;
- Mobile developers looking to transition into game development;
- Students and teachers of game development courses;
- Indie developers planning to release a game on the App Store.
What the reader will learn
After studying the book, the reader will be able to